http://massively.joystiq.com/2013/07/18 ... ourse-cor/
from reader comments
the "TLDR" version:
- Dungeons will have a 2x daily "Gold Reward", bosses have coin removed and replaced with Champion Chests.
-All Champion mobs in the game will have a Champion Chest (similar to how meta bosses have chests now)
-Crafting will increase to 500 (At 500, crafters will be able to craft ascended weapons and armor.)
-New Acct Bound crafting materials.
-New Skills/Trait to be the game's progression.
-Magic find being removed from gear stat, instead being account bound + consumables only.
-Specific way to build Precursers
-New Legendary weapons and gear inc 2013
-Legendary items to be changed to stat-mutating (no need to transmute, change out-of-combat stat combo).
-WvW Orbs finally getting replacement mechanic
-Legendary Weapon skins in sPvP!!!!!
-New sPvP maps
-Tutorial revamp (to help ease Asian launch, and explain mechanics better)
My favorite information is about new legendary equipment being worked on, the new ways to obtain a Precursor (probably long-term crafting), and that they're finally getting a mechanic to replace Orbs. Orbs were the main objective of WvW and what caused 6hr siege efforts at the game's launch....long term, drawn out battles. the game needs something like that back in and I'm happy that they're aiming for it.
Also, with the removal of Magic Find as a gear stat, that means no more screening for scrubs wearing that in dungeons as a way for them to line their pockets while being carried through. And rewards revamp for dungeons means that no more CoF farming as the only viable way to get gold. Well, that and the way champions are being changed around might make Orr worth visiting again (if nothing else than for the champion Temple bosses).