EverQuest Next - Landmark Alpha

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Taxious
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Re: EverQuest Next - Landmark Alpha

Post by Taxious » Thu Apr 03, 2014 10:28 pm

Kliban Nimbledigits wrote:
Taxious wrote:If you happen to get any more, I'll take one too! Harlowe and Fall, tell us what you think when you get in.
Actually I do have another. The co-worker that I was going to give it to went top grade asshole on me and tried to blame me for his screw up.

Will send it in a moment once I pull up the email. Watch you PM.
Haha thank you asshole co-worker (and you too).
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Taxious
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Re: EverQuest Next - Landmark Alpha

Post by Taxious » Sat Apr 05, 2014 5:41 pm

What server are you all on?
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Kliban Nimbledigits
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Re: EverQuest Next - Landmark Alpha

Post by Kliban Nimbledigits » Sat Apr 05, 2014 10:41 pm

Serenity server.

Claim, for what it is, is on.....on......shit. Forgot.
Mal: Seems we got here just in the nick of time. What does that make us?

Zoe: Big damn heroes, sir.

Mal: Ain't we just.

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Fallakin Kuvari
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Re: EverQuest Next - Landmark Alpha

Post by Fallakin Kuvari » Tue Apr 08, 2014 8:00 pm

Also on Serenity, because Fire Fly.
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Kliban Nimbledigits
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Re: EverQuest Next - Landmark Alpha

Post by Kliban Nimbledigits » Thu Apr 10, 2014 6:07 pm

PATCH DAY!

Now we get two main claims and 3 attachment claims.

MINAS TIRITH RISES AGAIN!!!!
Mal: Seems we got here just in the nick of time. What does that make us?

Zoe: Big damn heroes, sir.

Mal: Ain't we just.

Quote from Firefly

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Alluveal
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Re: EverQuest Next - Landmark Alpha

Post by Alluveal » Fri Apr 11, 2014 2:24 pm

I can barely play at home because it's so shitty (graphic-intensive). Even gutted the effects to NADA.

Loaded it at work on the mega gaming machine, but keep getting disconnected. Wondering if the school servers nix that shit. (But then again, we play WoW all the time.)

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Re: EverQuest Next - Landmark Alpha

Post by Minute » Fri May 16, 2014 12:05 pm

Still no idea what I'm doing exactly, but I did get on the Serenity server just because it was listed here. I'm Vastlee, but no idea what that means. 8)
Fallakin Kuvari wrote:Because laws that require voters to have an ID (Something they are required to have anyway) are bad.... :roll:

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Re: EverQuest Next - Landmark Alpha

Post by Kliban Nimbledigits » Fri May 16, 2014 12:44 pm

I am struggling with a fantastic imagination but a complete lack of skill. :D

Also being perfectionist isn't helping much. Those voxel collision issues, i.e. textures meshing together or the jagged edges, make me want to punch babies.

I am on the Crater island under this name. Head West/Northwest and look for the Tetris "L" shape on the mountain peaks. Will see 3 incomplete towers and a bridge.
Mal: Seems we got here just in the nick of time. What does that make us?

Zoe: Big damn heroes, sir.

Mal: Ain't we just.

Quote from Firefly

Minute
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Re: EverQuest Next - Landmark Alpha

Post by Minute » Fri May 16, 2014 10:21 pm

I got a flag & staked a claim, but didn't know what I was doing so I buried it in the ground. Then spent like 2 hours hollowing out a giant hole in the ground. :lol:
I think I'm gonna start over. I at least have an idea of what I'm doing.

I hope there is some way to eventually automate or speed up the copper production as more claims is going to cost more copper to maintain. My current one is only like 350 copper per day, but can you imagine if you built like a huge thing & then went on vacation & came back to it gone. :shock:
Fallakin Kuvari wrote:Because laws that require voters to have an ID (Something they are required to have anyway) are bad.... :roll:

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Re: EverQuest Next - Landmark Alpha

Post by Kliban Nimbledigits » Fri May 16, 2014 11:34 pm

Once you get better tools, I might have a spare pick and axe to hand you, things will speed up.
Mal: Seems we got here just in the nick of time. What does that make us?

Zoe: Big damn heroes, sir.

Mal: Ain't we just.

Quote from Firefly

Minute
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Re: EverQuest Next - Landmark Alpha

Post by Minute » Sat May 17, 2014 7:35 am

Kliban Nimbledigits wrote:Once you get better tools, I might have a spare pick and axe to hand you, things will speed up.
Meh, it's not a big deal. I'm not going to get super involved right now. I'm looking forward to when we start killing stuff.

I am curious if they are ever going to make gravity/physics a thing? Right now I can dig out a huge area under 1 layer & it never falls.
Fallakin Kuvari wrote:Because laws that require voters to have an ID (Something they are required to have anyway) are bad.... :roll:

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Re: EverQuest Next - Landmark Alpha

Post by Kliban Nimbledigits » Sat May 17, 2014 2:50 pm

Minute wrote:
Kliban Nimbledigits wrote:Once you get better tools, I might have a spare pick and axe to hand you, things will speed up.
Meh, it's not a big deal. I'm not going to get super involved right now. I'm looking forward to when we start killing stuff.

I am curious if they are ever going to make gravity/physics a thing? Right now I can dig out a huge area under 1 layer & it never falls.
The base engine for Landmark is Voxel Farm and they did a large update in April:

http://www.youtube.com/watch?v=9xZTk2hDAEQ

Now we have to see if SoE can integrate Voxel Farm into their Forgelight engine. At the end of the video they show physics in game. Hope they make it in.
Mal: Seems we got here just in the nick of time. What does that make us?

Zoe: Big damn heroes, sir.

Mal: Ain't we just.

Quote from Firefly

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Re: EverQuest Next - Landmark Alpha

Post by Kulaf » Sat May 17, 2014 11:57 pm

It's really the other way around. Right now, Voxel Farm's biggest focus is their projects with SOE.

http://www.eqhammer.com/interview/inter ... voxel-farm
That certainly does seem to be the intention. Will the stuff you're currently working on also be implemented in EQNLandmark, or is it purely intended for EQN? Specifically, the functionality that is currently under development.

Both Next and Landmark.
Voxel Farm is building the tech, SOE adds the interface mechanics necessary to implement the tools and tech that VF brings to them.

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Re: EverQuest Next - Landmark Alpha

Post by Xican » Tue May 20, 2014 1:04 pm

I'll probably buy into this later this week.

Quick question, is it worth it to spend the extra money to get the Settler/Trailblazer stuff? Or is all that basically just fluff?
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Re: EverQuest Next - Landmark Alpha

Post by Kulaf » Tue May 20, 2014 2:37 pm

I just bought the $19 pack as I don't plan on playing the game much. It was more of an easy way to see what EQN would be like physically when it launches.

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Re: EverQuest Next - Landmark Alpha

Post by Xican » Tue May 20, 2014 4:19 pm

That's what I figured. Also, I have like 5,000 Station Points. I'm sure I can use it to grab most of that stuff anyway.
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Re: EverQuest Next - Landmark Alpha

Post by Kliban Nimbledigits » Mon Jun 09, 2014 11:33 pm

They added the cave system today. Much larger mineral/gem nodes to dig up. Enjoyed my 2 hours today.
Mal: Seems we got here just in the nick of time. What does that make us?

Zoe: Big damn heroes, sir.

Mal: Ain't we just.

Quote from Firefly

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Re: EverQuest Next - Landmark Alpha

Post by Ddrak » Sun Aug 03, 2014 5:29 am

Signed in on Serenity with Dd to have a look-see.

Dd
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Re: EverQuest Next - Landmark Alpha

Post by Partha » Fri Aug 29, 2014 6:49 am

I'm roaming around one of the servers, I think Serenity, under my old bard's name. (Aamaddorin) If I'm not on Serenity, I'll head that way.
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Re: EverQuest Next - Landmark Alpha

Post by Garrdor » Mon Jan 19, 2015 1:22 am

I'm waiting for EverQuest - Brell Serilis Edition - where there are NPC versions of Classic Brellians. If you're in Karnor's Castle, Barkona (totally not my monk alt of the same name) trains your group.
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